Guy is the treasure-hunting everyman. Upon learning his Lucky Lizard’s Ring contains randinium and is quite literally lucky, he decides to enter the Quantum Realm in search of more shiny things.

He has well-rounded resistances, the highest starting health in the game, and no elemental specialities, so he’s a great choice for new players to get comfortable with the game’s systems. Unlike other characters, Guy has no unique starting tricks. As a result, he’s very flexible in terms of what builds you can achieve with him.

Stats #

Health: 20




  • 1x Normal D8
  • 2x Normal D4

Starting tricks #

Lucky Lizard's Ring

Lucky Lizard’s Ring

Treasure Badge

Treasure Badge

Lucky Lizard’s Ring #

A passive trick that increases all gem rewards by 10%. Earn that bread.

Treasure Badge #

A passive trick that very slightly increases your chances of being offered tricks from battles. May or may not be a scam, but you’ve lost the receipt.

Strategy #

Guy will accrue more gems than other characters right from the outset, which allows him to afford more dice upgrades. Additionally, his Treasure Badge will (or, uh, might) end up giving him a trick offer before the guaranteed one rolls around, meaning he’ll (probably! maybe…) end up being offered a few more tricks by the time you finish a run.

It’s best to see what kind of tricks you get before committing to transforming or upgrading your dice. If you end up with a juicy trick that buffs a specific element, you can invest in transforming your big D8 into that element, which will get you off to a great start. Alternatively, you can go all in on normal dice, as you’ll most likely be able to afford a ton of upgrades.

Mechanism of Fortune #

Guy’s expert trick is limited (3), and is brilliantly simple: it allows you to take both tricks from any offer, be that from chests or battles.

There’s not too much strategy we can offer here, but needless to say, its impact on your runs can be astronomical. Of course, it’s very tempting to save its uses for locked chests or boss rewards, but you should always consider using it earlier on less-rare offers, as the increase in power early on can allow you to snowball dramatically for the remainder of the run.

Do bear in mind that trick groups affect which two tricks can be offered simultaneously. As such, if you’re holding off and aiming to get, say, two fire tricks offered at once in order to get a specific build going, you may have to reconsider.

Upgrades #

  • Health +3: Reach the Zero-Sum Singularity
  • Health +3: Clear out a shop of its stock
  • Gems +100: Spend 5,000 gems at the shop
  • Gems +100: Spend 20,000 gems at the shop
  • Trick (Mechanism of Fortune): Pick up 20 rare or rarer tricks in one run
  • Gambit (Spread I): Upgrade 25 gambits at the laboratory
  • Gambit (Pierce I): Activate 100 gambits
  • Poison Resistance +1: Only have normal dice in your tray when you enter the Zero-Sum Singularity
  • Freeze Resistance +1: Deal over 10,000 damage
  • 1x Normal D4 → 1x Normal D6: Upgrade 50 dice at the forge